Autodidact is a mobile app for creatives and self-learners. They can learn skills for free, find projects to practice, and get connected to a supportive community so they can land their dream job, become a freelancer, or launch a startup.
Led all UX/UI:
UX Research, User Interviews, Visual Design, Ideation, Prototyping, Usability Testing
Autodidact is a mobile app for creatives and self-learners. They can learn skills for free, find projects to practice, and get connected to a supportive community so they can land their dream job, become a freelancer, or launch a startup.
Led all UX/UI:
UX Research, User Interviews, Visual Design, Ideation, Prototyping, Usability Testing
3 weeks
Self-initiated
3 weeks
Self-initiated
Generation Z (the target audience) are aged between 18 - 24 years old and want to find work they can enjoy. They want to expand their network, are very tech savvy, are budget conscious, want cheap and quick results, and think being knowledgeable is important.
Many feel stressed due to the uncertainty of their future and entering the workforce. There is a trend of growing depression among target users, linked to this transitional time in their lives.
Target users can be grouped into five different groups with varying ages and levels of education (from high school to some education beyond high school, and college graduates).
Self-learning needs to be a fulfilling and exciting experience for learners but MOOCs are unsuccessful at making it so. A study using data on MOOCs provided by edX (a popular MOOC platform by MIT and Harvard) shows that “on average, only 6 out of every 100 people who enroll in a course actually complete it.”
There is no structure to keep students motivated. Self-learners struggle with having a sense of direction (guided by competition), a motivating learning environment, and a supportive peer group.
Top skills that employers look for when hiring include teamwork and collaboration, critical thinking, problem solving, and communication. However, it is difficult for self-learners to gain and demonstrate they have these skills to employers without the opportunity to work with others on projects or attain experiential learning.
Learning a new skill on your own is difficult and it requires a lot of focus. A big reason why so many people fail in online learning is that they don’t set clear goals. Autodidacts need a plan for their self-directed learning.
Autodidacts must understand various fields and expand their knowledge base to allow them to see the world in different perspectives and as a consequence, to innovate. In other words, “curiosity makes our brains more receptive for learning.”
A motivating environment online is a must to stay on track of their goals. This includes hanging around a community who loves the subject and following content in a way that enables more discovery on the subject. Research has shown that “we ‘rarely grow alone’ and that we are better equipped to learn and extend our knowledge as a collective.”
It's not enough to learn. Autodidacts need to practice their knowledge by working on projects to apply what they have learned and gain skills.
Why need a new solution for self-learners when there are so many solutions that already exist?
Business models are either tuition-based or require users to pay per course, which adds up!
Khan Academy is free but is limited to traditional K-12 curriculum and therefore does not target Generation Z. Masterclass offers a $15/month subscription model but has very few courses available and the topics are not very practical for job-ready skills. Linkedin Learning offers a $29.99/month subscription model and is the best affordable option for learning job-ready skills; however, there are no opportunities for hands-on team projects, competitions, or study peers.
Among all competitors, YouTube is unmatched in offering unlimited content that covers a multitude of topics for free, which makes self-learning very affordable to users. However, YouTube did not design its media app solely with this educational purpose in mind. Its user experience makes it hard for autodidacts learning on their own to stay motivated, keep track of their learning goals, be connected to a community of other learners, or access hands-on experiential learning opportunities.
Solutions struggle with keeping users motivated to complete their learning goals.
MAITANE ROMAGOSA / THRILLIST
Spotify has by far one of the best models for successfully converting free users into paying customers. As one author puts it: “Spotify’s impressive paid subscriber rates—100 million paid users as of April 2019—suggest that their approach is working.” Some of the things that Spotify does well include:
Clearly communicating the difference between free features and subscription features.
Spotify’s calls to action are not too intrusive but they remain persuasive. As the author of “Freemium Conversion Rate: Why Spotify Destroys Dropbox by 667%” puts it, “Spotify’s conversion tactics manage to disguise themselves as being non-aggressive (while being aggressive as hell) is that you don’t realize how much the bad parts grate on you.”
Spotify is able to build desire for the premium plan as users experience the app: “Seeing the features that they are missing out on with the free plan also makes the decision to upgrade to a paid plan a no-brainer in most cases.”
Spotify makes hard and soft pushes for conversion through effective premium prompts: “Spotify has several moments in the user journey which either outright ask for the conversion or hint that the feature is only available in premium.”
Spotify’s curated playlists have specific appeal to users because when users are able to customize content to suit their tastes, they “make a time ‘investment’ in the app, making the user more likely to upgrade to premium.”
Reducing friction and increasing virality with Facebook sign-up: “It’s likely that the Facebook integration played a huge part in the virality of Spotify, as reportedly every paying user brings 3 free users on board.”
From the insights I gathered during my research, I created 5 different personas to account for the differing situations and education levels among the many target users who make up Generation Z (aged 18-24). To design an experience that could tailor to their needs and behaviors, I first needed to tap into their heads and hearts. By creating personas, I was able to turn statistics into what felt like real human beings. Now that they were drawing at my heartstrings, I could put them at the forefront of every decision.
All 5 personas need to gain more experiential learning and increase their network to successfully get a job and create opportunities for themselves. All of them are looking to find an affordable way to learn job-ready skills and demonstrate practical skills to employers. They all are tech-savvy and use mobile apps and social media daily.
Looking closely at my competitive analysis and personas, I was able to identify which core features would need to be prioritized for an MVP. I developed a list of MVP requirements to reflect the users’ most essential needs, and, from a business perspective, to maximize the premium conversion rate.
Just like sailors, I needed a map of my own if I wanted to make my process as smooth sailing as possible. By creating user flows, I could figure out which screens I would need to design and also map out how to connect them into an experience that users could navigate.
For new users, it was important to personalize their experience immediately upon signing up so they could already feel invested and eager when entering the app for the first time.
Since my project goal was to convert non-paying users into premium subscribers, I paid particular attention to how and where I could introduce upgrade prompts throughout the app experience. I needed to build up the desire among users to upgrade but also not annoy them while doing so!
I didn’t want my tactics to come off as aggressive but I also needed to adequately inform, remind, and encourage users to sign up. I needed to be persistent but meanwhile remain empathetic. I wanted each upgrade prompt to feel like an exciting opportunity for the user (piquing their interest to access more) and not like a restriction or disappointment.
To quickly test out an initial MVP, I designed low-fidelity wireframes based off of my list of MVP requirements. To flag whether any aspects of my wireframes may be in need of some adjustments, I needed to conduct some rapid usability testing.
Were any aspect of these wireframes not intuitive, confusing, insufficient, or unnecessary? How would the premium prompts feel to users? Did users feel that the premium plan offered enough value and that it was distinct enough from the free version that it would compel them to sign up? I needed to discover if there were any usability problems so I could fix them.
The users who participated in the usability testing were all between the ages of 18 - 24, included both men and women and had various education levels ranging from not completing education beyond high school to having graduated from college. My goal was to find out:
Some of the usability problems I uncovered were critical because they got in the way of users being able to complete some of their tasks or caused confusion. In one instance, a user expressed that they needed to view more information before being able to feel confident that they wished to commit to signing up for the premium.
I decided to name the app Autodidact, meaning a self-taught person. Autodidacticism is the “education without the guidance of institutions.” Autodidacts are “individuals who choose the subject they will study, their studying material, and the studying rhythm and time." Since the app is designed specifically for autodidacts, the Autodidact name creates a brand personality completely around this identity.
Since the app is designed for self-learners in creative fields who can apply their newly acquired knowledge into skills and innovative ideas, the combination of the light bulb and brain working together seemed like a perfect way to convey that message.
When I found the font named Autodidact, I could not believe my luck! It is the most perfect font to represent the Autodidact app. Not only is the font name the name of the app but the font style is perfectly aligned to the Autodidact brand. It is bold, hip, smart, and screams “outside the box.” Its handwritten appearance looks free, self-made, creative, youthful, casual, and fun.
I decided to name the app Autodidact, meaning a self-taught person. Autodidacticism is the “education without the guidance of institutions.” Autodidacts are “individuals who choose the subject they will study, their studying material, and the studying rhythm and time." Since the app is designed specifically for autodidacts, the Autodidact name creates a brand personality completely around this identity.
Since the app is designed for self-learners in creative fields who can apply their newly acquired knowledge into skills and innovative ideas, the combination of the light bulb and brain working together seemed like a perfect way to convey that message.
When I found the font named Autodidact, I could not believe my luck! It is the most perfect font to represent the Autodidact app. Not only is the font name the name of the app but the font style is perfectly aligned to the Autodidact brand. It is bold, hip, smart, and screams “outside the box.” Its handwritten appearance looks free, self-made, creative, youthful, casual, and fun.
I selected the Proxima Nova font because it is a very readable font. It is the main typeface of some of the most popular companies in digital media including Spotify and Tik Tok so it clearly appeals to Autodidact’s young target users. It works well for screens, has great flexibility, and is trendy. It is high end but cool, modern, personal, and fun at the same time, making it a perfect match for the brand.
I discovered that Spotify had found through its usability study that users were able to navigate its media content more easily when the background was dark so I made the background black. I selected tangerine orange (and a gradient of it), which signifies creativity and joy. To make premium ads quickly attract attention, I selected two eye-catching colors with color meanings that directly aligned to the purpose of the app. Aqua signifies clarity of thought and yellow signifies wisdom and enthusiasm.
I selected the Proxima Nova font because it is a very readable font. It is the main typeface of some of the most popular companies in digital media including Spotify and Tik Tok so it clearly appeals to Autodidact’s young target users.
It works well for screens, has great flexibility, and is trendy. It is high end but cool, modern, personal, and fun at the same time, making it a perfect match for the brand.
I discovered that Spotify had found through its usability study that users were able to navigate its media content more easily when the background was dark so I made the background black. I selected tangerine orange (and a gradient of it), which signifies creativity and joy.
To make premium ads quickly attract attention, I selected two eye-catching colors with color meanings that directly aligned to the purpose of the app. Aqua signifies clarity of thought and yellow signifies wisdom and enthusiasm.
To make the user interface visually aesthetic (and perceived as cool by Generation Z), I focused on minimalism, maximizing white space, effective color contrast for visibility, and the use of muted colors where possible to make it easier on the eyes of users.
I created emphasis when I wanted to draw the user’s attention to call to action buttons and premium prompts. I intentionally used familiar design patterns that are commonly seen in the social media apps these target users frequently use so users would not need to learn from scratch while using my app.
The users who tested the app were all between the ages of 18 - 24, included both men and women, and had various education levels and self-learning experience. My primary goal was to discover whether the 15 design iterations I had made had successfully resolved all 11 key usability problems uncovered in the first round of testing.
It turns out that some of the wording for certain call-to-actions confused users. For instance:
Also, users needed to be reminded in the premium prompts that there was a 1 month free trial in case they had forgotten or had not yet tapped on the Premium tab. The other usability problems I uncovered were critical since they blocked users from completing tasks or caused confusion.
Two usability tests and 27 iterations later, the revised prototype tackled the usability problems I had uncovered and resulted in an improved user experience. It was now a quick and easy app to navigate all the way through!
During usability testing, some of the testers offered additional suggestions. Since these were not included as part of the MVP during the short 3-week timeframe, my priority was fixing the usability problems. However, the 13 suggestions testers provided were insightful to consider as potential ideas to further improve the user experience in the future.
I also look forward to creating a secondary app named “Autodidacts for Teachers” for content creators to post their learning material and gain a following!