Autodidact

Overview

My Role

Autodidact is a mobile app for creatives and self-learners. They can learn skills for free, find projects to practice, and get connected to a supportive community so they can land their dream job, become a freelancer, or launch a startup.

Led all UX/UI:

UX Research, User Interviews, Visual Design, Ideation, Prototyping, Usability Testing

Overview

Autodidact is a mobile app for creatives and self-learners. They can learn skills for free, find projects to practice, and get connected to a supportive community so they can land their dream job, become a freelancer, or launch a startup.

My Role

Led all UX/UI:

UX Research, User Interviews, Visual Design, Ideation, Prototyping, Usability Testing

Timeframe

Context

3 weeks

Self-initiated

Timeframe

3 weeks

Context

Self-initiated

Challenge

(1) While plenty of self-learning solutions exist, online curriculums and pay-per-course options can become very expensive, especially for young people of Generation Z who are unemployed and most in need of advancing their skills during a key transitional time of their lives to create their future.

(2) Most Massive Open Online Courses (MOOCs) may be free but studies show astronomical dropout rates and low enrollments because self-learners find them to be very unmotivating. Similarly, while YouTube provides unlimited content for free, viewers are only able to access video content and nothing more, making it very difficult to stay motivated.

Goal

(1) Design a social media app for self-learners so they may gain the skills they need to successfully create their own futures and

(2) Create valuable premium features and effective tactics to convert free users into premium subscribers.

Design process

Research Objectives

Identify the needs of young autodidacts (aged 18 - 24) who are the target users.

Identify the needs of young autodidacts (aged 18 - 24) who are the target users.

Do a competitive analysis to discover weaknesses and best practices.

Do a competitive analysis to discover weaknesses and best practices.

Discover successful strategies that effectively convert users into premium subscribers.

Discover successful strategies that effectively convert users into premium subscribers.

Major takeaways from research

Generation Z Target Users

Generation Z characteristics

Generation Z (the target audience) are aged between 18 - 24 years old and want to find work they can enjoy. They want to expand their network, are very tech savvy, are budget conscious, want cheap and quick results, and think being knowledgeable is important

Many feel stressed about their future

Many feel stressed due to the uncertainty of their future and entering the workforce. There is a trend of growing depression among target users, linked to this transitional time in their lives.  

Varying life stages

Target users can be grouped into five different groups with varying ages and levels of education (from high school to some education beyond high school, and college graduates).

Self-Learning Challenges

Self-learning needs to be exciting

Self-learning needs to be a fulfilling and exciting experience for learners but MOOCs are unsuccessful at making it so. A study using data on MOOCs provided by edX (a popular MOOC platform by MIT and Harvard) shows that “on average, only 6 out of every 100 people who enroll in a course actually complete it.”

Self-learners need to be kept motivated

There is no structure to keep students motivated. Self-learners struggle with having a sense of direction (guided by competition), a motivating learning environment, and a supportive peer group.

Self-learning needs to be experiential

Top skills that employers look for when hiring include teamwork and collaboration, critical thinking, problem solving, and communication. However, it is difficult for self-learners to gain and demonstrate they have these skills to employers without the opportunity to work with others on projects or attain experiential learning.

Top Strategies for Autodidacts

Need to make a plan

Learning a new skill on your own is difficult and it requires a lot of focus. A big reason why so many people fail in online learning is that they don’t set clear goals. Autodidacts need a plan for their self-directed learning.

Need to understand various fields

Autodidacts must understand various fields and expand their knowledge base to allow them to see the world in different perspectives and as a consequence, to innovate. In other words, “curiosity makes our brains more receptive for learning.”

Need a motivating environment

A motivating environment online is a must to stay on track of their goals. This includes hanging around a community who loves the subject and following content in a way that enables more discovery on the subject. Research has shown that “we ‘rarely grow alone’ and that we are better equipped to learn and extend our knowledge as a collective.”

Need to practice their knowledge

It's not enough to learn. Autodidacts need to practice their knowledge by working on projects to apply what they have learned and gain skills.

Competitive analysis

Why need a new solution for self-learners when there are so many solutions that already exist?


Many solutions are expensive

Business models are either tuition-based or require users to pay per course, which adds up!

Cheaper solutions are limited

Khan Academy is free but is limited to traditional K-12 curriculum and therefore does not target Generation Z. Masterclass offers a $15/month subscription model but has very few courses available and the topics are not very practical for job-ready skills. Linkedin Learning offers a $29.99/month subscription model and is the best affordable option for learning job-ready skills; however, there are no opportunities for hands-on team projects, competitions, or study peers.

Best existing solution is lacking

Among all competitors, YouTube is unmatched in offering unlimited content that covers a multitude of topics for free, which makes self-learning very affordable to users. However, YouTube did not design its media app solely with this educational purpose in mind. Its user experience makes it hard for autodidacts learning on their own to stay motivated, keep track of their learning goals, be connected to a community of other learners, or access hands-on experiential learning opportunities. 

Keeping learners motivated isn't easy

Solutions struggle with keeping users motivated to complete their learning goals.

Best practices for premium conversion

MAITANE ROMAGOSA / THRILLIST

Spotify has by far one of the best models for successfully converting free users into paying customers. As one author puts it: “Spotify’s impressive paid subscriber rates—100 million paid users as of April 2019—suggest that their approach is working.” Some of the things that Spotify does well include:

Clarity

Clearly communicating the difference between free features and subscription features.

Effective conversion tactics

Spotify’s calls to action are not too intrusive but they remain persuasive. As the author of “Freemium Conversion Rate: Why Spotify Destroys Dropbox by 667%” puts it, “Spotify’s conversion tactics manage to disguise themselves as being non-aggressive (while being aggressive as hell) is that you don’t realize how much the bad parts grate on you.”

Builds desire during user experience

Effective premium prompts

Curated playlists and a personalized feed

Spotify’s curated playlists have specific appeal to users because when users are able to customize content to suit their tastes, they “make a time ‘investment’ in the app, making the user more likely to upgrade to premium.”


Personas

From the insights I gathered during my research, I created 5 different personas to account for the differing situations and education levels among the many target users who make up Generation Z (aged 18-24). To design an experience that could tailor to their needs and behaviors, I first needed to tap into their heads and hearts. By creating personas, I was able to turn statistics into what felt like real human beings. Now that they were drawing at my heartstrings, I could put them at the forefront of every decision.

Juan

19 years old, recently graduated high school, lives with his parents, and feels little choice over his future. He has very few options for his future and is considering joining the military.

Sofia

23 years old, has graduated high school, married with a child, and has worked a minimum wage job. She wishes to continue her education and must stay at home with her child.

Peter

21 years old, in college, looking for a job upon graduating, and wishes to increase his network. He needs experiential learning opportunities to showcase skills to employers.

Juan

19 years old, recently graduated high school, lives with his parents, and feels little choice over his future. He has very few options for his future and is considering joining the military.

Sofia

23 years old, has graduated high school, married with a child, and has worked a minimum wage job. She wishes to continue her education and needs to stay at home with her child.

Peter

21 years old, in college, looking for a job upon graduating, and wishes to increase his network. He needs experiential learning opportunities to showcase skills to employers.

Tim

23 years old, did some community college, lives with his parents, and wants to move out. Online degrees are too expensive. He wants a better paying job but is unqualified.

Katie

23 years old, recently graduated from college, lives with parents, and is looking for a job. She only has her college network and has student debt so is strapped for cash.

Tim

23 years old, has attended some community college, lives with his parents, and wants to move out. Online degrees are too expensive. He wants a better paying job but is unqualified.

Katie

23 years old, recently graduated from college, lives with her parents, and is looking for a job. She only has her college network and has student debt so is strapped for cash.

All 5 personas need to gain more experiential learning and increase their network to successfully get a job and create opportunities for themselves. All of them are looking to find an affordable way to learn job-ready skills and demonstrate practical skills to employers. They all are tech-savvy and use mobile apps and social media daily.


MVP requirements

Looking closely at my competitive analysis and personas, I was able to identify which core features would need to be prioritized for an MVP. I developed a list of MVP requirements to reflect the users’ most essential needs, and, from a business perspective, to maximize the premium conversion rate


User flows

Just like sailors, I needed a map of my own if I wanted to make my process as smooth sailing as possible. By creating user flows, I could figure out which screens I would need to design and also map out how to connect them into an experience that users could navigate.

Signing up

For new users, it was important to personalize their experience immediately upon signing up so they could already feel invested and eager when entering the app for the first time.



Accessing and managing content

Since my project goal was to convert non-paying users into premium subscribers, I paid particular attention to how and where I could introduce upgrade prompts throughout the app experience. I needed to build up the desire among users to upgrade but also not annoy them while doing so! 



I didn’t want my tactics to come off as aggressive but I also needed to adequately inform, remind, and encourage users to sign up. I needed to be persistent but meanwhile remain empathetic. I wanted each upgrade prompt to feel like an exciting opportunity for the user (piquing their interest to access more) and not like a restriction or disappointment.

Wireframes

A low-fidelity MVP for rapid testing

To quickly test out an initial MVP, I designed low-fidelity wireframes based off of my list of MVP requirements. To flag whether any aspects of my wireframes may be in need of some adjustments, I needed to conduct some rapid usability testing.


Were any aspect of these wireframes not intuitive, confusing, insufficient, or unnecessary? How would the premium prompts feel to users? Did users feel that the premium plan offered enough value and that it was distinct enough from the free version that it would compel them to sign up? I needed to discover if there were any usability problems so I could fix them.


Putting my wireframes to the test

The users who participated in the usability testing were all between the ages of 18 - 24, included both men and women and had various education levels ranging from not completing education beyond high school to having graduated from college. My goal was to find out:



Initial findings


App felt easy-to-use and familiar

Overall, users thought the app was very “straightforward,” “easy to use,” and it felt “familiar” to them due to its similarity to other media apps they had previously used.

Free vs. premium was clear

The differences between the free and premium versions were very clear to 100% of users. The premium notifications were not seen as aggressive but instead as helpful and informative.

Built a desire to upgrade

Whenever they came across a premium feature while exploring the app, they felt encouraged to learn more and it built their desire to upgrade.

Uncovered usability issues

While overall the response was positive, I uncovered 11 usability problems and came up with 15 iterations that I would need to incorporate in my future designs.


Iterations needed

Some of the usability problems I uncovered were critical because they got in the way of users being able to complete some of their tasks or caused confusion. In one instance, a user expressed that they needed to view more information before being able to feel confident that they wished to commit to signing up for the premium.



Crafting a brand


I decided to name the app Autodidact, meaning a self-taught person. Autodidacticism is the “education without the guidance of institutions.” Autodidacts are “individuals who choose the subject they will study, their studying material, and the studying rhythm and time." Since the app is designed specifically for autodidacts, the Autodidact name creates a brand personality completely around this identity.

Since the app is designed for self-learners in creative fields who can apply their newly acquired knowledge into skills and innovative ideas, the combination of the light bulb and brain working together seemed like a perfect way to convey that message.

When I found the font named Autodidact, I could not believe my luck! It is the most perfect font to represent the Autodidact app. Not only is the font name the name of the app but the font style is perfectly aligned to the Autodidact brand. It is bold, hip, smart, and screams “outside the box.” Its handwritten appearance looks free, self-made, creative, youthful, casual, and fun.

I decided to name the app Autodidact, meaning a self-taught person. Autodidacticism is the “education without the guidance of institutions.” Autodidacts are “individuals who choose the subject they will study, their studying material, and the studying rhythm and time." Since the app is designed specifically for autodidacts, the Autodidact name creates a brand personality completely around this identity.

Since the app is designed for self-learners in creative fields who can apply their newly acquired knowledge into skills and innovative ideas, the combination of the light bulb and brain working together seemed like a perfect way to convey that message.

When I found the font named Autodidact, I could not believe my luck! It is the most perfect font to represent the Autodidact app. Not only is the font name the name of the app but the font style is perfectly aligned to the Autodidact brand. It is bold, hip, smart, and screams “outside the box.” Its handwritten appearance looks free, self-made, creative, youthful, casual, and fun.

Visual design


I selected the Proxima Nova font because it is a very readable font. It is the main typeface of some of the most popular companies in digital media including Spotify and Tik Tok so it clearly appeals to Autodidact’s young target users. It works well for screens, has great flexibility, and is trendy. It is high end but cool, modern, personal, and fun at the same time, making it a perfect match for the brand.

I discovered that Spotify had found through its usability study that users were able to navigate its media content more easily when the background was dark so I made the background black. I selected tangerine orange (and a gradient of it), which signifies creativity and joy. To make premium ads quickly attract attention, I selected two eye-catching colors with color meanings that directly aligned to the purpose of the app. Aqua signifies clarity of thought and yellow signifies wisdom and enthusiasm.

I selected the Proxima Nova font because it is a very readable font. It is the main typeface of some of the most popular companies in digital media including Spotify and Tik Tok so it clearly appeals to Autodidact’s young target users.

It works well for screens, has great flexibility, and is trendy. It is high end but cool, modern, personal, and fun at the same time, making it a perfect match for the brand.

I discovered that Spotify had found through its usability study that users were able to navigate its media content more easily when the background was dark so I made the background black. I selected tangerine orange (and a gradient of it), which signifies creativity and joy.

To make premium ads quickly attract attention, I selected two eye-catching colors with color meanings that directly aligned to the purpose of the app. Aqua signifies clarity of thought and yellow signifies wisdom and enthusiasm.

High-fidelity designs

To make the user interface visually aesthetic (and perceived as cool by Generation Z), I focused on minimalism, maximizing white space, effective color contrast for visibility, and the use of muted colors where possible to make it easier on the eyes of users.



I created emphasis when I wanted to draw the user’s attention to call to action buttons and premium prompts. I intentionally used familiar design patterns that are commonly seen in the social media apps these target users frequently use so users would not need to learn from scratch while using my app.



Testing my high-fidelity designs

The users who tested the app were all between the ages of 18 - 24, included both men and women, and had various education levels and self-learning experience. My primary goal was to discover whether the 15 design iterations I had made had successfully resolved all 11 key usability problems uncovered in the first round of testing.



New findings


100% of iterations fixed the issues

I found that ALL of my iterations successfully resolved the usability problems found in the first round of testing. All users said they would sign up for a premium free trial.

Most valuable premium offerings

Users expressed that the most valuable premium offerings were (1) being able to create their own playlists and (2) accessing the projects, competitions, and community.

All users loved the feel of the app

All users loved the color combinations, the dark background, and the overall feel and look of the app. They also loved the logo, the name of the app, and found the user interface overall very intuitive.

Uncovered new usability issues

While my iterations fixed previous problems, I uncovered 12 new usability problems. To fix them, I came up with 12 iterations to optimize the user experience.


Iterations needed

It turns out that some of the wording for certain call-to-actions confused users. For instance:




Also, users needed to be reminded in the premium prompts that there was a 1 month free trial in case they had forgotten or had not yet tapped on the Premium tab. The other usability problems I uncovered were critical since they blocked users from completing tasks or caused confusion.



An improved prototype

Two usability tests and 27 iterations later, the revised prototype tackled the usability problems I had uncovered and resulted in an improved user experience. It was now a quick and easy app to navigate all the way through!


Key takeaways






Roadmap for the future

During usability testing, some of the testers offered additional suggestions. Since these were not included as part of the MVP during the short 3-week timeframe, my priority was fixing the usability problems. However, the 13 suggestions testers provided were insightful to consider as potential ideas to further improve the user experience in the future.


I also look forward to creating a secondary app named “Autodidacts for Teachers” for content creators to post their learning material and gain a following!

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